![gta iv hud for gta sa gta iv hud for gta sa](https://cs2.gtaall.net/screenshots/d9802/2013-09/original/9cb911418aa8c8cf78d5691e96552733949aa001/87884-1318100826-gta-sa-2011-10-08-22-46-50-47.jpg)
Local maxVel = 1 -at witch point maxDist will take effect Local minDist = 180 -minimum radius of radar in meters, with zoom 1. local minVel = 0.3 -velocity, from witch on radar zoom will go bigger Other weapon icons : Dre-+- ( new_hud resource), el_motoblock, and Alexander Blade Edited Februby Guestįor those who are asking about settings, heres current list of variables, that can easy be changed, and most likeley will be in settings. colour change tab for almost all colours in gameģ2*32pixel very cool blips,few weapon icons,higher quality rings for the radar and many tips : Aiboįunction for getting correct camera rotation and velocity effect on zoom : Talidan ( customblips resource)
![gta iv hud for gta sa gta iv hud for gta sa](https://cs2.gtaall.com/screenshots/4dc09/2014-01/original/c119b25b1835fcf539ce306232d785c5c1256f72/152910--2211.jpg)
#Gta iv hud for gta sa windows
resize/drag corresponding windows to change pos and size of components wanted stars, flashing if just changed, hidden if no wanted level money hud IV style, showing only when changing, also showing income/outcome(eg. "show all" key, shows all information and weapon even when they normally would be hidden
![gta iv hud for gta sa gta iv hud for gta sa](https://download.gtanet.com/gtagarage/files/image_34279.jpg)
both money and weapon fades out if not used, just like in GTAIV each weapon has own gtaIV style icon, and ammo displayed Returns false if invalid args, element of "roundradararea" type if sucessful R,g,b and a:4last args optional, the color of radar area(default:white, 150alpha) They works both clientside and serverside element/boolean createRoundRadarArea(float x,float y,float radius,int r,int g,int b,int a) full support for all rectangular radar area featuresįunctions(use exports.IVhud:functionName(args) ): in RACE gamemode hp & armor replaced with vehicle hp and speed(not implemented yet) damage showing on radar like a blurred red section, when getting hit(like in shooter games, all around red if just damage, right rotation if got hit by gun) if you have hp under 10% hp bar is red and flashing
#Gta iv hud for gta sa full
in case there's no armor full ring is used for drawing hp precision of bar: +/- 1%(basically full precision) round shape hp and armor bar around the radar HD(32*32)blips, no more ugly blurry blips from default SA(thanks to Aiboforcen)Ībility to connect to custom audio stream with it